Bannerlord Twitch Viewer Guide
Bannerlord Twitch (BLT) is a Twitch Integration mod for Mount & Blade II: Bannerlord.
As a viewer you can use channel point rewards (if available), and chat commands to interact with the game while the streamer is playing.
The primary feature of BLT is allowing you to 'adopt' a hero in the game. Your hero can either be a random hero already inside the game world, or a newly created one. Your hero equipment can be upgraded, or replaced with custom items or tournament reward items; however you will always equip the best item you have available in each actual slot.
Some examples of things you can do with your hero include 'summoning' your hero into battles that the streamer is taking part in, joining viewer tournaments, selecting your heroes 'class', unlocking special class powers, or creating new viewer clans. Everything saves with the game, so you can join for entire campaigns, while your heroes level whenever the campaign is being played.
If you aren't sure where to start, start with !help and !adopt
Table of Contents
Commands
Channel Point Rewards
Classes
SUPERTROOPER
Common Config
General
Battle
Death
XP
Kill Rewards
Battle End Rewards
Kill Streaks
Commands
Command | Description | Settings |
---|---|---|
ach | Show the heroes achievements and tracked stats. |
Shows: Achievements, Tracked stats |
ap | Pick your desired attribute to apply your attribute point. Vigor (VIG), Control (CON), Endurance (END), Cunning (CUN), Social (SOC) or Intelligence (INT). |
Provide the attribute name (or part of it) when calling this Amount: 1 Costs 169000⦷ |
bltbet | Use this to bet on tournament matches, when available. Usage is !bltbet (team) (gold) , for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.If only one team is bet upon, the bets will be refunded. |
|
clan | Use to manage clan actions Usage is !clan (join/create/lead/rename/stats) name Example: !clan join Banu Tammar or !clan stats |
Enabled Commands: Join, Create, Lead, Rename, Stats, Leave Join Config: Max Heroes=21, Price=69000⦷, Allow Join Players Clan?=True Create Config: Price=169000⦷ Lead Config: Price=690000⦷, Challenge Heroes?=True Rename Config: Price=169000⦷ |
customs | Shows the viewers custom item list, which is required so they know what item index to use in the custom item related commands. |
Shows: Custom item storage |
discarditem | Throw away one of your custom items. Usage is !discarditem (custom item index) , e.g. !discarditem 3 would discard your custom item with the index 3. The custom item index is shown in the 'customs' command. |
|
equip | Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to. Usage is !equip (blank for auto upgrade/tier number) Example: !equip 1 or !equip |
Tier costs: 1=6900⦷, 2=6900⦷, 3=69000⦷, 4=69000⦷, 5=690000⦷, 6=690000⦷ |
gold | Show your heroes current gold. |
Shows: Gold |
inv | Shows your heroes equipped loadout and inventory, excluding custom items (do !customItems instead) |
Shows: Gold, Equipment tier, Battle equipment inventory |
kingdom | Use to manage clan actions Usage is !kingdom (join/rebel/stats) name Example: !kingdom join Aserai or !clan stats |
Enabled Commands: Join, Create, Stats Join Config: Max Clans=, Price=169000⦷, Allow Join Players Kingdom?=True Rebel Config: Price=69000⦷, Minimum Clan Tier=1 |
meleef | Gain one of the 3 melee focus points randomly. One Handed, Two Handed or Polearms |
Skills: Melee Focus points: 1 Cost: 69000⦷ |
movef | Gain one of the 2 movement focus points randomly. Riding or Athletics |
Skills: Movement Focus points: 1 Cost: 69000⦷ |
nameitem | You can use this to name your custom items. Usage is !nameitem (custom item index) (name) , for example !nameitem 3 Foehammer . The custom item index is shown in the 'customitems' command. |
|
pf | Gain one of the 5 personal focus points randomly. Smithing, Charm, Tactics, Roguery or Leadership |
Skills: Personal Focus points: 1 Cost: 69000⦷ |
powers | Shows your available powers |
Shows: Powers |
reequip | Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier. |
Re-rolls your equipment at your current tier Tier costs: 1=69⦷, 2=69⦷, 3=69⦷, 4=69⦷, 5=69⦷, 6=69⦷ |
rf | Gain one of the 3 ranged focus points randomly. Bow, Crossbow or Throwing |
Skills: Ranged Focus points: 1 Cost: 69000⦷ |
sa1 | Smith a custom armor item | |
sa2 | Smith a custom armor item | |
sf | Gain one of the 5 support focus points randomly. Scouting, Trading, Steward, Medicine or Engineering |
Skills: Support Focus points: 1 Cost: 69000⦷ |
stats | Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue. |
Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes, Retinue count and average tier |
sw1 | Smith a custom weapon | |
sw2 |
Channel Point Rewards
Command | Description | Settings | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Attack | Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue). |
Side: Enemy side Allowed in: Field battle, Village battle, Siege battle, Hide-out |
||||||||
Create a Culture Hero | Adopt a randomly selected Hero, filtered by Culture. Enter "list" to get a list of cultures |
Viewer selects hero by culture Newly created wanderer Starting Age Range: 15 to 18 Starting Gold: 69000 Inheritance: 100% of gold spent on equipment and retinue, up to 25 custom items Starting Equipment Tier: 0 Starting Class: SUPERTROOPERStarting Skills:
|
||||||||
Daily Gold | Adds 69,000 gold to your adopted hero. |
Amount: 69000⦷ |
||||||||
Daily XP (x3) | Add 69 - 69,000 XP to your adopted hero. The skill it is applied to will be randomly choosen, but influenced by your class and existing skills and equipment. |
Skills: Automatic, based on class, equipment, and existing skills XP: 69 to 69000 |
||||||||
Heal Hero | Heals your hero over time. Only works in battle, when your hero is summoned. | |||||||||
Heal Streamer | Heals the streamers character in battle, over time. Doesn't work on the campaign map. | |||||||||
Summon | Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue). |
Side: Streamers side Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out |
||||||||
Use Class Power | Activate your class power on your hero, if you have one. The power will last for a limited period of time, indicated on the overlay. |
Classes
SUPERTROOPER
SUPERTROOPER
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Formation | Ranged |
Equipment |
OneHandedSword ![]() |
Crossbow ![]() |
Bolts ![]() |
Bolts ![]() |
Passive Power |
Passive Power |
Active Power |
Active Power [Penetration I: Ignore 20% Armor / 20% Shatter Shield from Ranged] requires Total Kills >= 20+Total Kills <= 119 [Penetration II: Ignore 40% Armor / 40% Shatter Shield from Ranged] requires Total Kills >= 120+Total Kills <= 349 [Penetration III: Ignore 60% Armor / 60% Shatter Shield from Ranged] requires Total Kills >= 350+Total Kills <= 699 [Penetration IV: Ignore 80% Armor / 80% Shatter Shield from Ranged] requires Total Kills >= 700+Total Kills <= 1099 [Penetration V: Ignore 100% Armor / 100% Shatter Shield from Ranged] requires Total Kills >= 1100 [Swordplay I: 20% Cut Through from Melee] requires Total Kills >= 20+Total Kills <= 119 [Swordplay II: 40% Cut Through from Melee] requires Total Kills >= 120+Total Kills <= 349 [Swordplay III: 60% Cut Through from Melee] requires Total Kills >= 350+Total Kills <= 699 [Swordplay IV: 80% Cut Through from Melee] requires Total Kills >= 700+Total Kills <= 1099 [Swordplay V: 100% Cut Through from Melee] requires Total Kills >= 1100 [SUPERTROOPER I: Max Speed Multiplier: 120% Weapon Inaccuracy: 80% Swing Speed Multiplier: 130% Reload Speed: 150% AI Shoot Frequency: 150% AI Wait Before Shoot Factor: 85% ] requires Total Kills >= 20+Total Kills <= 119 [SUPERTROOPER II: Max Speed Multiplier: 140% Weapon Inaccuracy: 60% Swing Speed Multiplier: 160% Reload Speed: 200% AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 70% ] requires Total Kills >= 120+Total Kills <= 349 [SUPERTROOPER III: Max Speed Multiplier: 160% Weapon Inaccuracy: 40% Swing Speed Multiplier: 190% Reload Speed: 250% AI Shoot Frequency: 250% AI Wait Before Shoot Factor: 55% ] requires Total Kills >= 350+Total Kills <= 699 [SUPERTROOPER IV: Max Speed Multiplier: 180% Weapon Inaccuracy: 20% Swing Speed Multiplier: 220% Reload Speed: 300% AI Shoot Frequency: 300% AI Wait Before Shoot Factor: 40% ] requires Total Kills >= 700+Total Kills <= 1099 [SUPERTROOPER V: Max Speed Multiplier: 200% Weapon Inaccuracy: 1% Swing Speed Multiplier: 250% Reload Speed: 350% AI Shoot Frequency: 350% AI Wait Before Shoot Factor: 25% ] requires Total Kills >= 1100 [Lifesteal I: Absorb 1% of damage dealt as HP] requires Total Kills >= 100+Total Kills <= 299 [Lifesteal II: Absorb 2% of damage dealt as HP] requires Total Kills >= 300+Total Kills <= 499 [Lifesteal III: Absorb 3% of damage dealt as HP] requires Total Kills >= 500+Total Kills <= 699 [Lifesteal IV: Absorb 4% of damage dealt as HP] requires Total Kills >= 700+Total Kills <= 899 [Lifesteal V: Absorb 5% of damage dealt as HP] requires Total Kills >= 900 |
Common Config
General
Sub Boost |
1 |
Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently. |
Battle
Start With Full Health |
Enabled |
Whether the hero will always start with full health |
Start Health Multiplier |
1 |
Amount to multiply normal starting health by, to give heroes better staying power vs others |
Start Retinue Health Multiplier |
1 |
Amount to multiply normal retinue starting health by, to give retinue better staying power vs others |
Morale Loss Factor (not implemented) |
0.5 |
Reduces morale loss when summoned heroes die |
Summon Cooldown In Seconds |
0 |
Minimum time between summons for a specific hero |
Summon Cooldown Use Multiplier |
1.5 |
How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this. |
Retinue Use Heroes Formation |
Disabled |
Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations) |
Death
Allow Death |
Enabled |
Whether an adopted hero is allowed to die |
Final Death Chance Percent |
75 |
Final death chance percent (includes vanilla chance) |
Apply Death Chance To All Heroes |
Enabled |
Whether to apply the Death Chance changes to all heroes, not just adopted ones |
Retinue Death Chance Percent |
95 |
Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list) |
XP
Use Raw XP |
Enabled |
Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed. |
Raw XP Skill Cap |
330 |
Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap. |
Kill Rewards
Gold Per Kill |
6900 |
Gold the hero gets for every kill |
XP Per Kill |
2 |
XP the hero gets for every kill |
XP Per Killed |
2 |
XP the hero gets for being killed |
Heal Per Kill |
7 |
HP the hero gets for every kill |
Retinue Gold Per Kill |
69 |
Gold the hero gets for every kill their retinue gets |
Retinue Heal Per Kill |
0 |
HP the hero's retinue gets for every kill |
Relative Level Scaling |
0.5 |
How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health. |
Level Scaling Cap |
5 |
Caps the maximum multiplier for the level difference, defaults to 5 if not specified |
Battle End Rewards
Win Gold |
6900 |
Gold won if the heroes side wins |
Win XP |
2 |
XP the hero gets if the heroes side wins |
Lose Gold |
6900 |
Gold lost if the heroes side loses |
Lose XP |
69 |
XP the hero gets if the heroes side loses |
Difficulty Scaling On Players Side |
Enabled |
Apply difficulty scaling to players side |
Difficulty Scaling On Enemy Side |
Enabled |
Apply difficulty scaling to enemy side |
Difficulty Scaling |
1 |
End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1) |
Difficulty Scaling Min |
0.2 |
Min difficulty scaling multiplier |
Difficulty Scaling Max |
3 |
Max difficulty scaling multiplier |
Kill Streaks
Name | Kills Required | Reward |
---|---|---|
Killing Spree | 23 |
6900⦷ |
Killing Spree | 69 |
69000⦷ |
Killing Spree | 207 |
690000⦷ |